+50% Animist Exp if Main Class is Demonist (Unlock level 35) Slime drop rate base level 10% of training levels, (Zone ^ (1 + (Zone / 10))) * 2)ĭoesn't gain exp in Special Zones or offline.Īnimist Animist (Req Druid 75, Demonist 225) +50% Beastmaster EXP is Sub Class is Machinist (Unlock level 165)īeastmaster gains exp, each time a monster in adventure is killed. +50% Beastmaster Exp if Main Class is Conjurer (Unlock level 30) +1 Adventure Item Level (Drop) every 150 lvls (Max 4) +50% Demonist Exp if Sub Class is Beastmaster (Unlock level 65)ĭemonist gains exp when Demons reproduce based on Demons in reproduction ((demons * 1000) ^ (1 + (demons / 200))) (Reproduction V1 only)ĭemonist levels very quickly if your demons reproduction (v1) is reasonably fast.īeastmaster Beastmaster (Req Battle mage 150, Conjurer 100) +50% Demonist Exp if Main Class is Conjurer (Unlock level 25) +2% Demons Reproduction speed (V1 and V2) per 10 lvls Note: The conjuring cost reduction doesn't linearly decrease the cost of conjuring, but instead makes the new conjuring cost 1 1 + C o n j u r i n g C o s t Demonist Demonist (req lvl 100 Battle Mage, 50 Druid and 35 Conjurer) +50% Conjurer Exp if Sub Class is Demonist (Unlock level 85)Ĭonjuring bonus (1% per lvl beyond 50) (same as Magic Circle bonus)Ĭonjurer gains exp based on total conjuring levels this life ((level) ^ (1 + (level / 5000))) every second +50% Conjurer exp if Main Class is Druid (Unlock level 35) Hell Spirit refill (baby demons) +1% per lvl beyond 100ĭruid gains exp when Mana refills (log10(mana))Ĭonjurer Conjurer (req lvl 50 Battle Mage and 25 Druid) +50% Druid Exp if Sub Class is Conjurer (Unlock level 60) +50% Druid Exp if Main Class is Battle Mage (Unlock level 25) +50% Battle Mage Exp if Sub Class is Druid (Unlock level 75)īattle Mage gain exp as you kill enemies (stage ^ ( 1 + (stage / 1000)))Īll Refill Speed -1% / 10 lvl (1 / (1+bonus)) There is no hard cap on class levels or their active bonuses. Inactive classes give none of the bonuses. Only Druid has 2 starting bonuses.Ĭlasses set as Main give their full bonuses.Ĭlasses set as Sub only give half of their bonuses. The 2nd - 4th bonuses unlock after reaching a certain level and you get the specified bonus for each level after that. Those bonuses obviously only apply, if the class is active.Įach class has 2-4 Bonuses. They unlock after reaching a specified level. At level 99 you'd have a bonus of 0.Įach Class also has 2 traits (except for Battle Mage which only has 1) which give a 50% Exp-Bonus to that class, if you equip it together with another class as Main and Sub. For example the Battle Mage Class give -0.1s Stage enemy Respawn at level 100,200,300,400 and 500. You get a bonus by reaching x level and every x level after that, up to it's max. Sub classes can be changed at any time for free.Įach Class has a Perma Trait, and those are always active once gotten, even if the class isn't. There are also 2 trophy purchases, each gives you 1 additional charge you can save up. Each time you use souls to change class though, the price goes up. You can also pay souls to change it instantly. You get a 1 free Class Change Charge for your Main Class and if you use it, you get a new one, when the daily reward timer resets. After that it scales exponentially (8-8.5% per lvl for most classes about 4% per lvl for Battle Mage). Soft Cap: The exp required to level a class scales linearly until you reach the "soft cap" level for that class. The Sub Class only gains 10% of the base Exp, although this too can be upgraded via the souls purchase "Sub Class Exp" which raises it to 30%. There is a soul purchase which raises the Main Class Exp by 25%. You gain levels by getting exp through different means for each Main or Sub class. You can set a Main Class and a Sub Class.
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